Team members: Myself and Tyler Culmo
Teams Greatest Problem: Creating a system that once the character reached the end goal we had to have the game switch background so we can create the new level.
My individual greatest problem: Creating a system that would make a system so that when the sprite hit the wall he would bounce back and not go through the wall.
The Game: The game itself is a invisible maze game. Down below there is 2 screenshots of it. You can see the pass of the maze. Before you would play the background would turn black that way it would seem if the maze was invisible which increases the difficulty.
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| Level 1 |
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Level 2
1. For our game we tried to think of a game that we could re invent and make differently and increase the difficulty. We decided that we were gonna use a maze game. After that we decided that we were going ti increase the difficulty by making the walls and the background of the game match giving it the invisible look.
2. We worked together because we are good friends so we are used to sharing ideas with each other. Also we think a like so we have similar ideas and it is easy for us to understand one another.
Things that went well: We were very quickly able to make the sprites. Making the instructions for the arrow directional keys were easily created.
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